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Problem with eyes animation


I created a character in blender that I animated. I then exported it in Unreal Engine.

The animation works properly, except for the eyes.

In Blender, I have related the eyes to a bone, so I could animate them. But it seems that in Unreal, the eyes are not related to the bone. So when I move the bone, nothing happens.

How can I parent the eyes to the bone in UE? And if I can't, would there be another way that I could animate my eyes?

Thank you for your help.

Product Version: UE 4.18
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asked Apr 16 '18 at 06:57 PM in Using UE4

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avatar image Ruffhaus Games Apr 16 '18 at 11:42 PM

If they are part of a single mesh, there's no way to do it unreal, as far as I know. You would have to take it back to your content creation package and re-skin it.

If they are a separate mesh however and the bone is animating, you could just attach the static eyes to the skeletal mesh and socket it in blueprint.

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Ok, thank you very much for your response. I'm gonna try it.

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answered Apr 17 '18 at 05:28 PM

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