Collision Errors

I have this mesh set up, all of the collisions on the static meshes are either set to (complex collision/BlockAll) or no collision. Individual meshes have no collision errors, (I placed every one to test and they were ok) But when I put the Meshes inside the Blueprint it adds this number of simple collisions. What do I do?
Is there some limit to the collision “triangle” number (the mesh is 3million tris :slight_smile: ) and that’s why it is broken or is it something else?

I just found out the problem… it’s stupid… even if set on no collision it still factors that in, its to be on complex collision+No Collision