I'm wondering about arkit multiplayer, which looks at the same actor from different locations.

Hello?

I plan multi-networking with the listen server, and I want to design multiplayer through arkit.
If the host creates an actor, the actor is created in the same location and locked at the location created by the host, even if the client is in a different location from the host, and the client wants to show it in a fixed location when it goes there.
If you have a way to implement it through the Unreal Library or arkit, I would appreciate your advice.

What are you saying? Do you mean that the client moves their player but the server does not show the player moving?

No.
What I mean is that the host and client must be able to see the same actor.
No matter where the actor is, you want to see it in the same direction.
I’m sorry if I did not have enough explanation.

OK so you want all the clients to have their own version of that actor’s rotation, but all of them use the server’s version of that actor’s location?

If that’s the case, it’s a little tricky because Replicate Movement option replicates both location and rotation to clients. But maybe you could turn that off and have two custom variables that you update every tick - MyLocation and MyRotation, or something like that, and every tick if the Actor does not have an Authority role, it updates its Location based on the replicated MyLocation variable, but does not update its rotation. I guess we could just leave the MyRotation variable out then.

Does that sound like it addresses your need?

I’m sorry I have no experience with AR, and just a little with multiplayer, so someone else may be able to help you better.

Did you find any useful info until now? I’m interested in almost the same thing, and would love to hear what you have found