Add collision and velocity to spawned Emitter

Hey guys,
I got a projectile that I can shoot, after a certain amount of time it shall split into more projectiles, with collision and velocity. I get to spawn it at the right place, but without any collision or/and velocity. I’m using the Spawn Emitter at Location Function, because it is a Particle System, that I want to spawn. I tried “Add Particle System Component”, but it didn’t work.

My Question is how to add a collision box, which is attached to the Particle System and velocity to it.

Hoping for answers, Tenyoru

You should look and at the particle editor, there you can specify collision and velocity for particles.