Add collision and velocity to spawned Emitter
Hey guys, I got a projectile that I can shoot, after a certain amount of time it shall split into more projectiles, with collision and velocity. I get to spawn it at the right place, but without any collision or/and velocity. I'm using the Spawn Emitter at Location Function, because it is a Particle System, that I want to spawn. I tried "Add Particle System Component", but it didn't work.
My Question is how to add a collision box, which is attached to the Particle System and velocity to it.
Hoping for answers, Tenyoru
asked Apr 17 '18 at 10:41 AM in Blueprint Scripting
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