Static Mesh Dosnt accept dynamic Material
Im trying to apply a dynamic material instance to a static cone mesh. i can apply my non dynamic material normally, but when i try to create a dynamic version and apply that, it simply wont appear on the mesh in the PIE mode.
//pointer to dynamic material intance
**// in the character constructor .cpp
//Get Blueprint Material from project
//set material to cone mesh
For some reason the dynamic material doe not appear and instead shows the default grey check material.
I looked at this post for answers and implement what they said from it, but i still cant get it to work. https://answers.unrealengine.com/questions/2888/unable-to-change-material-colour.html
Any ideas would be great :) i think im missing something really basic.
asked Aug 02 '14 at 06:42 AM in C++ Programming
Since this is no longer a problem for you I will be marking this post as resolved for tracking purposes. If you do come across this issue in the future remember to check the latest version to see if it has already been addressed. If it is still a problem you can reopen this post with any details regarding the error or steps to reproduce it.
answered Dec 15 '14 at 04:11 PM
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