Trigger Volume for a Material
I am using FMOD to implement footsteps across different materials in UE4 and this uses trigger volumes to determine the material you are walking on.
I wish to apply a trigger volume to a material as the map I am using has lots of various winding materials and adding in trigger volumes for all of this seems unnecessary.
Is there a way to attach a trigger volume to a material?
asked Apr 17 '18 at 03:30 PM in Blueprint Scripting
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