[Bug?] Character is destroyed when no longer NetRelevant, but other actors are not.
When a character gets net cull distance squared distance away from another character, they're destroyed, or (net/rendered)culled. I'm not too sure which, I've done some testing and when the character is placed as an object (like dragged out from editor onto screen) it seems to not be render culled.
I've dug around in the source code, and cannot find anything on how this works. I'd like to apply what's happening to my item actors and other stuff, just so that it's consistent across the board.
asked Apr 17 '18 at 04:19 PM in Using UE4
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