Advanced sessions packaging error

I created unreal engine project and i tried to package it. I enable plugins : steam online subsystem, advanced sessions, advanced sessions steam. I tried to package it but it send me this error in this log :

UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win64 Development -Project=“C:\Users\TOMIKJEZIK\Documents\Unreal Projects\MyProject2\MyProject2.uproject” “C:\Users\TOMIKJEZIK\Documents\Unreal Projects\MyProject2\MyProject2.uproject” -NoUBTMakefiles -remoteini=“C:\Us
ers\TOMIKJEZIK\Documents\Unreal Projects\MyProject2” -skipdeploy -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): Performing 1 actions (4 in parallel)
UATHelper: Packaging (Windows (64-bit)): [1/1] Link MyProject2.exe
UATHelper: Packaging (Windows (64-bit)): LINK : fatal error LNK1181: cannot open input file ‘ws2_32.lib’
UATHelper: Packaging (Windows (64-bit)): ERROR: UBT ERROR: Failed to produce item: C:\Users\TOMIKJEZIK\Documents\Unreal Projects\MyProject2\Binaries\Win64\MyProject2.exe
PackagingResults: Error: UBT ERROR: Failed to produce item: C:\Users\TOMIKJEZIK\Documents\Unreal Projects\MyProject2\Binaries\Win64\MyProject2.exe
UATHelper: Packaging (Windows (64-bit)): Total build time: 11,24 seconds (Local executor: 0,00 seconds)
UATHelper: Packaging (Windows (64-bit)): Took 11,4478275s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win64 Development -Project=“C:\Users\TOMIKJEZIK\Documents\Unreal Projects\MyProject2\MyProject2.uproject” “C:\Users\TOMIKJEZIK\Documents\Unreal Projects\MyProject2\MyProject2.uproject” -NoUBTMak
efiles -remoteini=“C:\Users\TOMIKJEZIK\Documents\Unreal Projects\MyProject2” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.04.17-21.38.32.txt’
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\TOMIKJEZIK\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.19\UAT_Log.txt for full exception trace)
PackagingResults: Error: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win64 Development -Project=“C:\Users\TOMIKJEZIK\Documents\Unreal Projects\MyProject2\MyProject2.uproject” “C:\Users\TOMIKJEZIK\Documents\Unreal Projects\MyProject2\MyProject2.uproject” -NoUBTMakefiles -remoteini=“C:
Users\TOMIKJEZIK\Documents\Unreal Projects\MyProject2” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.04.17-21.38.32.txt’
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

anyone know how to fix this problem ?
sorry for my bad english

Hi,

The compile step is failing on fatal error LNK1181: cannot open input file 'ws2_32.lib' . Please see New C++ Project fails to compile using UE 4.15 and VS 2017 Community Edition - LINK : fatal error LNK1181: cannot open input file 'ws2_32.lib' - C++ - Unreal Engine Forums which does appear to be the same error. I hope that helps. Cheers,