How to duplicate a spawning actor/BP
I want to know how to duplicate the effect this blueprint has onto multiple objects, or a way to make duplicates of the spawner.
asked Apr 17 '18 at 11:48 PM in Blueprint Scripting
You probably do not want to use Tick for this unless you need the rocks fall every 3 seconds until the end of the game.
You could employ a Loop hooked up to a *Custom Even*t for something like this:
Also, right click the spawner's Return Value and promote it; this will create a variable with correct type, you can then turn it into an array and add the spawned objects there. This will ensure you always have access to all the spawned objects.
Follow this question
Once you sign in you will be able to subscribe for any updates here