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How to Remove Auto-Focus on Widget Switcher

I am creating a menu for the Crafting in my game and it has a Widget Switcher for the Create/Upgrade/Customize/Statistics menus as to save space and make it more friendly to use. When I test the menu in game without a widget in the Widget Switcher, I can hover and click on buttons with no issue, but when I add a widget and test, the buttons won't sense clicking, hovering, or anything. I don't see any options for Auto-Focus or anything for what gets full mouse input at what times. I have even used this before without this issue. I have provided an image of what the Hierarchy looks like and how I have the items nested.

Widget Blueprint Setup

Product Version: UE 4.19
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asked Apr 18 '18 at 03:08 AM in Blueprint Scripting

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BubbaBonkers
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So, it was not a focus issue. I fixed it by moving the widgets in the Hierarchy that had the buttons for navigating the Widget Switcher below the Widget Switcher. Works like a charm!

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answered Apr 18 '18 at 03:59 AM

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BubbaBonkers
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