Can you cast between a widget and map??
Is it possible to make an event dispatcher fire off an event from a ui widget to a map? I'm trying to set it so when the player presses a button in the ui it fades a specific audio from the map. I have seen in unreal discussions that it is possible to create event dispatchers between widget and map, but its not working for me.
What I'm trying to do?
I want it so that when the user clicks on a button in the UI it fades a specific audio in the map.
How its set up:
I'm calling the event on 'Event Construct' in my widget
I'm binding it on 'Event BeginPlay' in my map
asked Apr 18 '18 at 07:44 AM in Blueprint Scripting
I managed to get this to work by calling an event in the player blueprint and having an event dispatcher from there calling the level blueprint. Not at all 100% if this is the best/correct way to do it, but it did work.
answered Apr 24 '18 at 11:37 AM
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