Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

VR Pre-Game Screen

Hi guys, so I'm stuck trying to create a pre-game interface for a VR project. Essentially what I want is to have the player at the start of the game but with a screen that says "press space to begin". This is so people can sort out their headset before beginning and not missing anything. I want the player to be at the start with a blurry view of the level with text in front of the player saying "press space to begin". I have the functionality working fine, however by using a post processing volume to create the blur I have no way of preventing the text from blurring too, and I have no idea how to exclude it. Any help would be great! Thanks

Product Version: UE 4.18
more ▼

asked Apr 18 '18 at 11:31 AM in Using UE4

avatar image

33 5 8 11

avatar image HarryHighDef Apr 18 '18 at 12:29 PM

Try adding it as a widget to the viewport.

avatar image domridley_affari Apr 19 '18 at 10:23 AM

Hi, Thanks for the advice! Unfortunately the widget still seems to be affected by the Post Process Volume. And I have no idea how I could exclude this from the blur effect

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Use a stereo layer for the text. Stereo layers are composited by the VR compositor so not affected by the blur of the game frame. I would however, suggest not using a blurred background - ideally you want some structure even it it if a fake grid level to make people more comfortable initially.

more ▼

answered Apr 20 '18 at 07:27 AM

avatar image

368 3 7 20

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

add the widget using the level blueprint there must be more than one level right? one might be for ur main menu stuff work ur way in there

more ▼

answered Apr 19 '18 at 10:53 AM

avatar image

403 3 6 15

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question