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VR Pre-Game Screen

Hi guys, so I'm stuck trying to create a pre-game interface for a VR project. Essentially what I want is to have the player at the start of the game but with a screen that says "press space to begin". This is so people can sort out their headset before beginning and not missing anything. I want the player to be at the start with a blurry view of the level with text in front of the player saying "press space to begin". I have the functionality working fine, however by using a post processing volume to create the blur I have no way of preventing the text from blurring too, and I have no idea how to exclude it. Any help would be great! Thanks

Product Version: UE 4.18
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asked Apr 18 '18 at 11:31 AM in Using UE4

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domridley_affari
33 5 8 11

avatar image HarryHighDef Apr 18 '18 at 12:29 PM

Try adding it as a widget to the viewport.

avatar image domridley_affari Apr 19 '18 at 10:23 AM

Hi, Thanks for the advice! Unfortunately the widget still seems to be affected by the Post Process Volume. And I have no idea how I could exclude this from the blur effect

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Use a stereo layer for the text. Stereo layers are composited by the VR compositor so not affected by the blur of the game frame. I would however, suggest not using a blurred background - ideally you want some structure even it it if a fake grid level to make people more comfortable initially.

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answered Apr 20 '18 at 07:27 AM

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TurtleSimos
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add the widget using the level blueprint there must be more than one level right? one might be for ur main menu stuff work ur way in there

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answered Apr 19 '18 at 10:53 AM

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SupDeity
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