VR Pre-Game Screen

Hi guys, so I’m stuck trying to create a pre-game interface for a VR project. Essentially what I want is to have the player at the start of the game but with a screen that says “press space to begin”. This is so people can sort out their headset before beginning and not missing anything. I want the player to be at the start with a blurry view of the level with text in front of the player saying “press space to begin”. I have the functionality working fine, however by using a post processing volume to create the blur I have no way of preventing the text from blurring too, and I have no idea how to exclude it. Any help would be great! Thanks

Try adding it as a widget to the viewport.

Hi,
Thanks for the advice!
Unfortunately the widget still seems to be affected by the Post Process Volume.
And I have no idea how I could exclude this from the blur effect

add the widget using the level blueprint there must be more than one level right? one might be for ur main menu stuff work ur way in there

Use a stereo layer for the text. Stereo layers are composited by the VR compositor so not affected by the blur of the game frame. I would however, suggest not using a blurred background - ideally you want some structure even it it if a fake grid level to make people more comfortable initially.