How to reduce BasePass Dynamic? [Oculus VR]
Can someone explain me what I need to fix to higher my FPS based on this screenshot?
Sidestory: My shadows are disabled, my lights are removed, my procedural meshes are all set 'static', my components in the room are radically reduced. I got about 7 transparent windows left... Anyone knows what should higher my FPS?
With lights ON:
Since you're running VR, have you tried switching to forward rendering?
answered Apr 18 '18 at 10:26 AM
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