Pivot isn't correct, has been rotated

Hello,

Recently when I loaded up my game scene, my pivot point has gone all wrong, and now makes it so that when moving meshes/objects it’s more hard and annoying since it doesn’t go in the direction that I want. I have supplied a picture of the problem below!

Any help would be appreciated! Thank you!

It’s all meshes, not just that one. I provided two images, both have the same problem.

theres a button near the top right of the viewport for switching between local and world space (it will look like either a globe or a cube depending on its setting), have you tried pressing it?

237993-capture.png

also the first image wasn’t very useful since it doesnt show a heck of alot and doesnt explain the issue well.

Switching from and back too it worked! Thank you!

you sure its not the mesh thats an issue? try opening the mesh and see if it is aligned to the axis. just because one mesh has the origin aligned to the faces it doesnt mean all meshes will.

there are also ways to modify the orientation of the pivot but i dont remember how to do that since its not something i use.