Change Controller Rotation over time

I’m trying to use a button to reset the camera location of my player controller. (The player is able to click to drag and rotate the camera around the scene). I was able to successfully change the position back to the original location, but now I would like the change to happen gradually over a couple seconds.

Currently, I have a timeline connected to a Lerp. This works as expected with the location portion, but the rotation portion doesn’t change over time, it just snaps into place. Is there something I’m missing with this? Do I have to connect it in a different way?

Note: I tried a “Rinterp To” Node as well, but it had the same problem.