I regularly package and build my projects for windows(64) to check for any problems.
This has always worked for me just fine until today. Now if I package or cook anything I get: Running AutomationTool...>Access denied>BUILD FAILED
(full error log attached)
I can not find any particular thing I’ve changed which might have caused this problem.
This happened while working on blueprints (All projects I have tried are blueprint only).
I have the same problem on all engine versions currently installed(4.17.2, 4.18.3, 4.19.1), on all custom or brand new template projects (first person template without change for instance)
So far I have tried:
- Reinstall unreal engine 4
- Deleting of project files : “Saved” and “Intermediate” folder on current project
- Updating to latest engine version
- Setting all package supported platforms to only “Desktop” or “Windows” or both.
Made sure all files below have read only turned off:
- \AppData\Local\EpicGamesLauncher\
- \AppData\Local\UnrealEngine\
- \AppData\Local\UnrealEngineLauncher\
- \AppData\Roaming\Unreal Engine\
Other info:
- Windows 7 x86 (Admin)
- No Source control
- Projects compile and run in editor succesfully
- AV Turned off
I have not found a solution to this problem or even pinpointed what causes it.
Because I encounter this error for all projects and all engine versions, I wonder if my epic account might be the cause yet this is not clear.
I’m hoping that there is someone out there who might have a solution.