Level Bounds For Sublevel Of World Composition Too Big
I am currently building a game using world composition and streaming landscapes. The problem I am having is that I currently have a sublevel whose level bounds is generating to be much, MUCH bigger than the sublevel's landscape, and is reaching out to cover the entirety of the world composition/all of the sublevels. None of the other sublevels do this. I have no idea what is causing this.
I have attempted to see if any actors were placed in the level way out in space somewhere, but this does not seem to be the case. I have also attempted to delete the level bounds and regenerate them, but every time I do, it generates the same massive level bounds.
If you notice in the image, the landscape and all its actors are much smaller than the level bounds and I have no idea why.
asked Apr 18 '18 at 09:14 PM in Using UE4
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