Crashes after loading of fortnite is completed

ive used 4.17 and 4.19 because .19 gave me a error when i tried to load it .17 still loads itself but i could never get them game to load after loading screen.

i have seen other people with the same problem but no one has ever answers them just referred them to look to other sources for help. i have included my crash report

LoginId:
EpicAccountId:

You do not have any debugging symbols required to display the callstack for this crash.

Log file open, 04/18/18 19:08:31
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk1-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk1-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak.
LogPakFile: Display: Found Pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak.
LogPlatformFile: Not using cached read wrapper
LogInit: RandInit(541472493) SRandInit(541472494).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 3 sets of task threads.
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ‘’
LogPluginManager: Mounting plugin AESHandlerComponent
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin BlueprintContext
LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting plugin CommonUI
LogPluginManager: Mounting plugin Crashlytics
LogPluginManager: Mounting plugin DiscordRPC
LogPluginManager: Mounting plugin EarlyStartupPatcher
LogPluginManager: Found config from plugin[EarlyStartupPatcher] C:/Users/Kevin/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini
LogPluginManager: Found config from plugin[EarlyStartupPatcher] C:/Users/Kevin/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Game.ini
LogPluginManager: Mounting plugin EpicCMS
LogPluginManager: Mounting plugin EpicCMSUIFramework
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin OnlineSubsystemMcp
LogPluginManager: Mounting plugin GameplayAbilities
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin Gauntlet
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LogitechLED
LogPluginManager: Mounting plugin MatchmakingService
LogPluginManager: Mounting plugin NetUI
LogPluginManager: Mounting plugin NVIDIAGfeSDK
LogPluginManager: Mounting plugin OnlineFramework
LogPluginManager: Mounting plugin OnlineSubsystemLiveServer
LogPluginManager: Mounting plugin OnlineSubsystemFacebook
LogPluginManager: Mounting plugin OnlineSubsystemGoogle
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemPS4Server
LogPluginManager: Mounting plugin OnlineSubsystemTwitch
LogPluginManager: Mounting plugin Oodle
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PurchaseFlow
LogPluginManager: Mounting plugin ReplicationGraph
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SIP
LogPluginManager: Mounting plugin Social
LogPluginManager: Mounting plugin SubtitlesWidgets
LogPluginManager: Mounting plugin SubtitlesWidgetsEditor
LogPluginManager: Mounting plugin UAC
LogPluginManager: Mounting plugin UACBase
LogPluginManager: Mounting plugin AppboyClient
LogPluginManager: Mounting plugin WinDualShock
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin RemoteSession
LogPluginManager: Mounting plugin EpicGameplayStats
LogPluginManager: Mounting plugin OnlineGameplayFramework
LogPluginManager: Mounting plugin HTTPChunkInstaller
LogPluginManager: Mounting plugin Vivox
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin AndroidPermission
LogStreaming: Display: Took 0.134s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2h
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: - BufferSize = 65536
LogOnline: MCP: Mcp Startup!
LogOnline: Verbose: MCP: Created thread (ID:1124).
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogOnline: OSS: FCommerceServiceMcp: EpicStore=
LogInit: Build: ++Fortnite+Release-3.5-CL-4000805
LogInit: Engine Version: 4.20.0-4000805+++Fortnite+Release-3.5
LogInit: Compatible Engine Version: 4.20.0-4000805+++Fortnite+Release-3.5
LogInit: Net CL: 3991976
LogInit: OS: Windows 10 (), CPU: Intel(R) Pentium(R) CPU G645 @ 2.90GHz, GPU: Intel(R) HD Graphics
LogInit: Compiled (64-bit): Apr 12 2018 14:15:48
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++Fortnite+Release-3.5
LogInit: Filtered Command Line: -nobe
LogInit: Base Directory: C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogStreaming: Display: Took 0.003s to delete old logs.
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: false
LogInit: Object subsystem initialized
LogFortMemory: AppInit - CPU:270.69MB (Peak: 270.69MB)
[2018.04.18-23.08.32:576][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
[2018.04.18-23.08.32:605][ 0]LogInit: Computer: DESKTOP-40SF8O6
[2018.04.18-23.08.32:605][ 0]LogInit: User: Kevin
[2018.04.18-23.08.32:605][ 0]LogInit: CPU Page size=4096, Cores=2
[2018.04.18-23.08.32:605][ 0]LogInit: High frequency timer resolution =2.826548 MHz
[2018.04.18-23.08.32:609][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2018.04.18-23.08.32:609][ 0]LogMemory: Platform Memory Stats for WindowsClient
[2018.04.18-23.08.32:609][ 0]LogMemory: Process Physical Memory: 272.66 MB used, 272.66 MB peak
[2018.04.18-23.08.32:609][ 0]LogMemory: Process Virtual Memory: 299.98 MB used, 299.98 MB peak
[2018.04.18-23.08.32:609][ 0]LogMemory: Physical Memory: 3361.94 MB used, 4699.57 MB free, 8061.51 MB total
[2018.04.18-23.08.32:609][ 0]LogMemory: Virtual Memory: 472.86 MB used, 4699.57 MB free, 134217728.00 MB total
[2018.04.18-23.08.33:488][ 0]LogInit: Using OS detected language (en-US).
[2018.04.18-23.08.33:488][ 0]LogInit: Using OS detected locale (en-US).
[2018.04.18-23.08.33:499][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2018.04.18-23.08.33:684][ 0]LogTextLocalizationResource: LocRes ‘C:/Program Files/Epic Games/Fortnite/FortniteGame/Plugins/Runtime/HTTPChunkInstaller/Content/Localization/HTTPChunkInstaller/en/HTTPChunkInstaller.locres’ failed the magic number check! Assuming this is a legacy resource (please re-generate your localization resources!)
[2018.04.18-23.08.33:779][ 0]LogStreaming: Display: Took 0.291s to InitEngineTextLocalization.
[2018.04.18-23.08.34:186][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2018.04.18-23.08.34:187][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2018.04.18-23.08.34:238][ 0]LogD3D11RHI: D3D11 adapters:
[2018.04.18-23.08.34:416][ 0]LogD3D11RHI: 0. ‘Intel(R) HD Graphics’ (Feature Level 10_0)
[2018.04.18-23.08.34:416][ 0]LogD3D11RHI: 32/0/1632 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2018.04.18-23.08.34:548][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2018.04.18-23.08.34:548][ 0]LogD3D11RHI: 0/0/4030 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.04.18-23.08.34:548][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.04.18-23.08.34:560][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2018.04.18-23.08.34:560][ 0]LogD3D11RHI: GPU DeviceId: 0x102 (for the marketing name, search the web for “GPU Device Id”)
[2018.04.18-23.08.34:560][ 0]LogWindows: EnumDisplayDevices:
[2018.04.18-23.08.34:560][ 0]LogWindows: 0. ‘Intel(R) HD Graphics’ (P:1 D:1)
[2018.04.18-23.08.34:561][ 0]LogWindows: 1. ‘Intel(R) HD Graphics’ (P:0 D:0)
[2018.04.18-23.08.34:561][ 0]LogWindows: DebugString: FoundDriverCount:2
[2018.04.18-23.08.34:561][ 0]LogD3D11RHI: Adapter Name: Intel(R) HD Graphics
[2018.04.18-23.08.34:561][ 0]LogD3D11RHI: Driver Version: 9.17.10.4459 (internal:9.17.10.4459, unified:9.17.10.4459)
[2018.04.18-23.08.34:561][ 0]LogD3D11RHI: Driver Date: 5-19-2016
[2018.04.18-23.08.34:561][ 0]LogRHI: Texture pool is 593 MB (70% of 848 MB)
[2018.04.18-23.08.34:680][ 0]LogD3D11RHI: Async texture creation enabled
[2018.04.18-23.08.34:702][ 0]LogD3D11RHI: GPU Timing Frequency: 12.500000 (Debug: 2 1)
[2018.04.18-23.08.34:706][ 0]LogShaderLibrary: Display: Using …/…/…/FortniteGame/Content/ShaderArchive-Global-PCD3D_SM4.ushaderbytecode for material shader code. Total 566 unique shaders.
[2018.04.18-23.08.34:706][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
[2018.04.18-23.08.34:706][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
[2018.04.18-23.08.34:706][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
[2018.04.18-23.08.34:706][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
[2018.04.18-23.08.34:706][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
[2018.04.18-23.08.34:706][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher and no native library supported.
[2018.04.18-23.08.34:706][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher_SC and no native library supported.
[2018.04.18-23.08.34:706][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher and no native library supported.
[2018.04.18-23.08.34:707][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EarlyStartupPatcher_SC and no native library supported.
[2018.04.18-23.08.34:707][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
[2018.04.18-23.08.34:707][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
[2018.04.18-23.08.34:707][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
[2018.04.18-23.08.34:707][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
[2018.04.18-23.08.34:707][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
[2018.04.18-23.08.34:707][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
[2018.04.18-23.08.34:707][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
[2018.04.18-23.08.34:707][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
[2018.04.18-23.08.34:708][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
[2018.04.18-23.08.34:708][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
[2018.04.18-23.08.34:708][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
[2018.04.18-23.08.34:708][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
[2018.04.18-23.08.34:708][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
[2018.04.18-23.08.34:708][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
[2018.04.18-23.08.34:708][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
[2018.04.18-23.08.34:708][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
[2018.04.18-23.08.34:708][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
[2018.04.18-23.08.34:709][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
[2018.04.18-23.08.34:709][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
[2018.04.18-23.08.34:709][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
[2018.04.18-23.08.34:709][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2018.04.18-23.08.34:709][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2018.04.18-23.08.34:709][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2018.04.18-23.08.34:709][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2018.04.18-23.08.34:709][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2018.04.18-23.08.34:709][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2018.04.18-23.08.34:710][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2018.04.18-23.08.34:710][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2018.04.18-23.08.34:710][ 0]LogRHI: Warning: Failed to open default shader pipeline cache for FortniteGame using shader platform 5.
[2018.04.18-23.08.34:710][ 0]LogRHI: Warning: Failed to open default shader pipeline cache for FortniteGame using shader platform 5.
[2018.04.18-23.08.34:717][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak added to pak precacher.
[2018.04.18-23.08.34:782][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM4
[2018.04.18-23.08.34:817][ 0]LogSlate: Using Freetype 2.6.0
[2018.04.18-23.08.34:818][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.04.18-23.08.34:818][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.04.18-23.08.34:954][ 0]LogShaderLibrary: Display: Using …/…/…/FortniteGame/Content/ShaderArchive-FortniteGame-PCD3D_SM4.ushaderbytecode for material shader code. Total 53809 unique shaders.
[2018.04.18-23.08.34:954][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library FortniteGame
[2018.04.18-23.08.34:954][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
[2018.04.18-23.08.34:954][ 0]LogRHI: Warning: Failed to open default shader pipeline cache for FortniteGame using shader platform 5.
[2018.04.18-23.08.34:954][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame and no native library supported.
[2018.04.18-23.08.34:954][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
[2018.04.18-23.08.34:954][ 0]LogRHI: Warning: Failed to open default shader pipeline cache for FortniteGame using shader platform 5.
[2018.04.18-23.08.34:954][ 0]LogInit: Using OS detected language (en-US).
[2018.04.18-23.08.34:954][ 0]LogInit: Using OS detected locale (en-US).
[2018.04.18-23.08.34:958][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2018.04.18-23.08.36:595][ 0]LogStreaming: Display: Took 1.642s to InitGameTextLocalization.
[2018.04.18-23.08.38:750][ 0]LogAssetRegistry: FAssetRegistry took 2.1546 seconds to start up
[2018.04.18-23.08.39:841][ 0]LogStreaming: Display: Flushing async loaders.
[2018.04.18-23.08.39:892][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.050959 seconds
[2018.04.18-23.08.39:913][ 0]LogHAL: Display: Platform has ~ 8 GB [8453103616 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2018.04.18-23.08.39:966][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak added to pak precacher.
[2018.04.18-23.08.40:425][ 0]LogNetVersion: FortniteGame 1.0.0, NetCL: 3991976, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2902695648)
[2018.04.18-23.08.41:009][ 0]ImportText (ScriptedBehaviors): Missing closing parenthesis: (ScriptName=“InvalidLoopTest”, Actions=((Template=“BeginLoop”, Params=(“1”), (Template=“BeginLoop”, Params=(“1”)), (Template=“EndLoop”)))
[2018.04.18-23.08.41:009][ 0]ImportText (ScriptedBehaviors): Missing closing parenthesis: (ScriptName=“LogTest”, Actions=((Template=“Log”, Params=(“Info”)), (Template=“LogWarning”, Params=(“Warning”)), (Template=“LogError”, Params=(“Error”)))
[2018.04.18-23.08.41:009][ 0]ImportText (ScriptedBehaviors): Missing closing parenthesis: (ScriptName=“FireRifle”, Actions=((Template=“GiveAndEquipWeapon”, Params=(“Assault_Auto_Athena_R_Ore_T03”)), (Template=“Attack”, Params=(“999999999”)))
[2018.04.18-23.08.41:010][ 0]ImportText (ScriptedBehaviors): Missing closing parenthesis: (ScriptName=“FireRockets”, Actions=((Template=“GiveAndEquipWeapon”, Params=(“Launcher_Rocket_Athena_VR_Ore_T03”)), (Template=“Attack”, Params=(“999999999”)))
[2018.04.18-23.08.41:048][ 0]LogFortSignificance: Display: Set AI budget to ‘8,16’
[2018.04.18-23.08.41:048][ 0]LogFortSignificance: Display: Set Athena Player Pawn budget to ‘5,10,10,75’
[2018.04.18-23.08.41:049][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO rate to ‘0,1,2,3’
[2018.04.18-23.08.41:049][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO interpolation to ‘1,1,1,1’
[2018.04.18-23.08.41:049][ 0]LogFortSignificance: Display: Set Athena Player SkelMeshMinLOD to ‘0,1,1,2’
[2018.04.18-23.08.41:049][ 0]LogFortSignificance: Display: Set bucket distances to ‘50,100,250,500’
[2018.04.18-23.08.41:216][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak added to pak precacher.
[2018.04.18-23.08.41:251][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak added to pak precacher.
[2018.04.18-23.08.42:705][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2018.04.18-23.08.42:880][ 0]LogMoviePlayer: Initializing movie player
[2018.04.18-23.08.43:071][ 0]LogOnline: OSS: Using EpicApp backend ‘Fortnite’ with host ‘fortnite-public-service-prod11.ol.epicgames.com’ based on environment ‘Prod’ and override ‘Fortnite’
[2018.04.18-23.08.43:077][ 0]LogInit: Display: Build flavor: ‘“Western”’
[2018.04.18-23.08.43:160][ 0]LogSlate: Took 0.027498 seconds to synchronously load lazily loaded font ‘…/…/…/FortniteGame/Content/UI/Foundation/Fonts/BurbankBigRegular-Bold.ufont’ (155K)
[2018.04.18-23.08.43:160][ 0]LogOnline: Facebook Startup!
[2018.04.18-23.08.43:160][ 0]LogOnline: Google Startup!
[2018.04.18-23.08.43:160][ 0]LogOnline: Verbose: TWITCH: Twitch Startup!
[2018.04.18-23.08.43:259][ 0]LogSIP: Display: SIP Module Initialized
[2018.04.18-23.08.43:259][ 0]LogSIP: Display: Plugin Status: 1
[2018.04.18-23.08.43:259][ 0]LogUAC: UACClient initialized
[2018.04.18-23.08.43:259][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2018.04.18-23.08.43:276][ 0]LogUObjectArray: 85565 objects as part of root set at end of initial load.
[2018.04.18-23.08.43:276][ 0]LogUObjectArray: 3 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2018.04.18-23.08.43:276][ 0]LogUObjectAllocator: 15411728 out of 0 bytes used by permanent object pool.
[2018.04.18-23.08.43:276][ 0]LogUObjectArray: CloseDisregardForGC: 85565/85565 objects in disregard for GC pool
[2018.04.18-23.08.43:293][ 0]LogEngine: Initializing Engine…
[2018.04.18-23.08.43:326][ 0]LogInit: Display: Limiting process virtual memory size to 8388608 KB
[2018.04.18-23.08.43:640][ 0]LogFortMemory: UFortAssetManager will split content preloading by submode
[2018.04.18-23.08.43:640][ 0]LogFortMemory: UFortAssetManager default bundle state is (Client)
[2018.04.18-23.08.43:640][ 0]LogFort: Display: Startup job “Super::StartInitialLoading()” starting
[2018.04.18-23.08.45:299][ 0]LogFort: Display: Startup job “Super::StartInitialLoading()” took 1.66 seconds to complete
[2018.04.18-23.08.45:299][ 0]LogFort: Display: Startup job “RegisterConstructorReferences()” starting
[2018.04.18-23.08.45:299][ 0]LogFort: Display: Startup job “RegisterConstructorReferences()” took 0.00 seconds to complete
[2018.04.18-23.08.45:299][ 0]LogFort: Display: Startup job “InitializeAbilitySystem()” starting
[2018.04.18-23.08.46:083][ 0]LogFort: Display: Startup job “InitializeAbilitySystem()” took 0.78 seconds to complete
[2018.04.18-23.08.46:083][ 0]LogFort: Display: Startup job “ScanForNavAgentCostData()” starting
[2018.04.18-23.08.46:088][ 0]LogFort: Display: Startup job “ScanForNavAgentCostData()” took 0.00 seconds to complete
[2018.04.18-23.08.46:088][ 0]LogFort: Display: Startup job “GetGameData()” starting
[2018.04.18-23.08.46:088][ 0]LogFort: Loading GameData: /Game/Balance/DefaultGameData.DefaultGameData …
[2018.04.18-23.08.56:147][ 0]LogStreaming: Warning: FAsyncPackage::LoadImports for /Game/Effects/SplineTrails/Blueprints/BP_SplineVolumeTrail_v1b: Skipping import BoolProperty /Script/Engine.Texture:DeferCompression, depends on missing native class
[2018.04.18-23.09.17:914][ 0]LogStreaming: Warning: Took 448.16ms to ProcessLoadedPackages
[2018.04.18-23.09.17:914][ 0]LogStats: … GameData loaded! - 31.827 s
[2018.04.18-23.09.17:914][ 0]LogFort: Display: Startup job “GetGameData()” took 31.83 seconds to complete
[2018.04.18-23.09.17:914][ 0]LogFort: Display: Startup job “LoadHandle = PreloadStartupAssets()” starting
[2018.04.18-23.09.31:939][ 0]LogStreaming: Warning: Took 5976.30ms to ProcessLoadedPackages
[2018.04.18-23.09.31:939][ 0]LogFort: Display: Startup job “LoadHandle = PreloadStartupAssets()” took 14.02 seconds to complete
[2018.04.18-23.09.31:939][ 0]LogFort: Display: Startup job “LoadHandle = PreloadStartupSubAssets()” starting
[2018.04.18-23.09.32:107][ 0]LogFort: Display: Startup job “LoadHandle = PreloadStartupSubAssets()” took 0.17 seconds to complete
[2018.04.18-23.09.32:107][ 0]LogFort: Display: Startup job “UFortGlobals::Get().LoadUIStyle()” starting
[2018.04.18-23.09.32:118][ 0]LogFort: Display: Startup job “UFortGlobals::Get().LoadUIStyle()” took 0.01 seconds to complete
[2018.04.18-23.09.32:118][ 0]LogFort: Display: All startup jobs took 48.48 seconds to complete
[2018.04.18-23.09.32:118][ 0]LogInit: Initializing FReadOnlyCVARCache
[2018.04.18-23.09.32:378][ 0]LogInit: XAudio2 using ‘Speakers (High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2018.04.18-23.09.32:536][ 0]LogInit: FAudioDevice initialized.
[2018.04.18-23.09.32:536][ 0]LogNetVersion: Set ProjectVersion to 1.0.0. Version Checksum will be recalculated on next use.
[2018.04.18-23.09.32:536][ 0]LogInit: Texture streaming: Enabled
[2018.04.18-23.09.32:575][ 0]LogFortMemory: UFortAssetManager::ChangeLoadState() changing bundle state to (Client, Menu)
[2018.04.18-23.09.32:643][ 0]LogConsoleResponse: Display: Apply Settings:
[2018.04.18-23.09.32:761][ 0]LogScheduledEvents: Queuing calendar request to MCP
[2018.04.18-23.09.32:779][ 0]LogGfeSDK: Creating GfeSDK Version 1.0.5.68c9a9f7
[2018.04.18-23.09.32:788][ 0]LogGfeSDK: Start TaskRunner thread
[2018.04.18-23.09.32:788][ 0]LogGfeSDK: Creating default MessageBus wrapper
[2018.04.18-23.09.32:790][ 0]LogGfeSDK: Warning: Error creating message bus interface
[2018.04.18-23.09.32:797][ 0]LogGfeSDK: Warning: Failure during core::Controller constructor: NVGSDK_ERR_LOAD_LIBRARY Error creating message bus interface
[2018.04.18-23.09.32:805][ 0]LogGfeSDK: Shutting down TaskRunner thread
[2018.04.18-23.09.32:805][ 0]LogGfeSDK: Stopping TaskRunner thread. Flushing notifications
[2018.04.18-23.09.32:805][ 0]LogGfeSDK: Stopped TaskRunner thread
[2018.04.18-23.09.32:805][ 0]LogGfeSDK: Warning: Failure during NVGSDK_Create: NVGSDK_ERR_LOAD_LIBRARY Error creating message bus interface
[2018.04.18-23.09.32:806][ 0]LogGfeSDK: Warning: Error: failed initializing SDK -1022
[2018.04.18-23.09.32:807][ 0]LogGfeSDK: Destroyed GfeSDK
[2018.04.18-23.09.32:807][ 0]LogGfeSDK: Error: Failed to create GfeSDK: -1022
[2018.04.18-23.09.32:807][ 0]LogGfeSDK: Failed to connect to GfeSDK backend
[2018.04.18-23.09.32:807][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2018.04.18-23.09.32:807][ 0]LogBlueprintContext: Display: Creating blueprint contexts for Local Player ’ FortLocalPlayer_0 ’ of Game Instance ’ FortGameInstance_0 ’
[2018.04.18-23.09.32:808][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘CommonUIContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.32:808][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘CommonInputContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.32:835][ 0]LogPakFile: New pak file …/…/…/FortniteGame/Content/Paks/pakchunk1-WindowsClient.pak added to pak precacher.
[2018.04.18-23.09.33:251][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘HomeBaseContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:251][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortMatchmakingContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:251][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortMcpContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:251][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortOutpostContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:252][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortPartyContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:252][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortPrototypingContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortReplayContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘LocalServiceMessageContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘AthenaAccountContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘AthenaHUDContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘CMSContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortAbilitySystemContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortAccountStatsContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortFrontEndContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortGlobalUIContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortHeroManagementContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortHomebaseUIContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortHUDContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortInventoryContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortLeaderboardContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortPickerContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortStoreContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortTooltipUIContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortTutorialContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:253][ 0]LogBlueprintContext: Display: Created Blueprint Context ‘FortUIDataConfigurationContext’ for Local Player ‘FortLocalPlayer_0’
[2018.04.18-23.09.33:255][ 0]LogInit: Display: Game Engine Initialized.
[2018.04.18-23.09.33:255][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 1
[2018.04.18-23.09.33:375][ 0]LogFortMemory: PostEngineInit - CPU:1598.42MB (Peak: 1677.58MB)
[2018.04.18-23.09.33:375][ 0]LogInit: Display: Starting Game.
[2018.04.18-23.09.33:375][ 0]LogHotfixManager: Display: Update State UpdateIdle → UpdatePending
[2018.04.18-23.09.33:375][ 0]LogNet: Browse: /Game/Maps/Frontend?Name=Player
[2018.04.18-23.09.33:384][ 0]LogCore: Display: Setting hang detector multiplier to 3.0000s. New hang duration: 0.0000s.
[2018.04.18-23.09.33:384][ 0]LogFortLoadingScreen: Showing loading screen when ‘IsShowingInitialLoadingScreen()’ is true.
[2018.04.18-23.09.33:384][ 0]LogFortLoadingScreen: Showing LoadingScreen because bCurrentlyInLoadMap is true!
[2018.04.18-23.09.33:394][ 0]LogLoad: LoadMap: /Game/Maps/Frontend?Name=Player
[2018.04.18-23.09.33:402][ 0]LogGarbage: Collecting garbage (GCheckForIllegalMarkPendingKill = 0)
[2018.04.18-23.09.33:480][ 0]LogGarbage: 77.778265 ms for GC
[2018.04.18-23.09.33:481][ 0]LogGarbage: 1.594171 ms for unhashing unreachable objects. Clusters removed: 0. Items 985 Cluster Items 0
[2018.04.18-23.09.33:491][ 0]LogGarbage: GC purged 985 objects (289095 → 288110)
[2018.04.18-23.09.33:552][ 0]LogStreaming: Display: /Game/Maps/Frontend is prestreaming /Game/Maps/FrontEnd/Maps/FrontEndStore
[2018.04.18-23.09.33:552][ 0]LogStreaming: Display: /Game/Maps/Frontend is prestreaming /Game/Maps/UI/Frontend_BG_Main
[2018.04.18-23.09.33:852][ 0]LogAIModule: Creating AISystem for world Frontend
[2018.04.18-23.09.33:853][ 0]LogLoad: Game class is ‘FortGameModeFrontEnd’
[2018.04.18-23.09.33:854][ 0]LogLevelActorContainer: Created LevelActorCluster (589) for /Game/Maps/FrontEnd/Maps/FrontEndStore.FrontEndStore:PersistentLevel with 34 objects, 12 referenced clusters and 14 mutable objects.
[2018.04.18-23.09.33:855][ 0]LogLevelActorContainer: Created LevelActorCluster (590) for /Game/Maps/UI/Frontend_BG_Main.Frontend_BG_Main:PersistentLevel with 12 objects, 1 referenced clusters and 6 mutable objects.
[2018.04.18-23.09.33:879][ 0]LogLevelActorContainer: Created LevelActorCluster (591) for /Game/Maps/Frontend.Frontend:PersistentLevel with 4 objects, 0 referenced clusters and 2 mutable objects.
[2018.04.18-23.09.33:880][ 0]LogWorld: Bringing World /Game/Maps/Frontend.Frontend up for play (max tick rate 60) at 2018.04.18-19.09.33
[2018.04.18-23.09.33:880][ 0]LogOnlineGame: PLAYLIST: Serving ALL available playlists given to client from MCP!
[2018.04.18-23.09.33:942][ 0]LogFortDayNight: AFortTimeOfDayManager::PostInitializeComponents: World is “Frontend”, this is “TODM_Disabled_C_0”
[2018.04.18-23.09.33:950][ 0]LogFortDayNight: Game State in World Frontend is resetting. TimeOfDayManager is None.
[2018.04.18-23.09.33:952][ 0]LogWorld: Bringing up level for play took: 0.095392
[2018.04.18-23.09.33:952][ 0]LogOnlineGame: Client adding GameAccountId/AuthTicket for local player to login url. FortGameOptions=[ASID={B5136F48-4E43-9125-80A4-E897DDC0E7FE}?Platform=WIN?AnalyticsPlat=Windows?bIsFirstServerJoin=1]
[2018.04.18-23.09.33:952][ 0]LogOnlineGame: Server received AuthTicket from client for player: UniqueId:[INVALID] Platform=[WIN] Analytics=[Windows]
[2018.04.18-23.09.33:956][ 0]LogFort: Warning: GetOrInitializeHero called with invalid player info!
[2018.04.18-23.09.33:956][ 0]LogFort: Warning: GetOrInitializeHero called with invalid player info!
[2018.04.18-23.09.33:957][ 0]LogParty: Verbose: Failed to get persistent party leader
[2018.04.18-23.09.33:957][ 0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2018.04.18-23.09.33:958][ 0]LogFortDayNight: Day phase actor TODM_Disabled_C_0 is setting itself as the day phase handler for the GameState on World Frontend.
[2018.04.18-23.09.33:958][ 0]LogFortDayNight: SetTimeOfDayManager: World is “Frontend”, Old TimeOfDayManager: “None”, New TimeOfDayManager: “TODM_Disabled_C_0”
[2018.04.18-23.09.33:958][ 0]LogFortDayNight: OnRep_TimeOfDayManager: World is “Frontend”, FortTimeOfDayManager is “TODM_Disabled_C_0”
[2018.04.18-23.09.33:958][ 0]LogFort: NO SKELETAL MESH FOR FeedbackAnnouncer_C_0
[2018.04.18-23.09.33:958][ 0]LogLevel: ActivateLevel /Game/Maps/FrontEnd/FortniteWorldMap 1 1 1
[2018.04.18-23.09.33:959][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2018.04.18-23.09.33:959][ 0]LogHealthSnapshot: ======= Snapshot: Waiting to Start (FortGameStateFrontEnd) =======
[2018.04.18-23.09.33:959][ 0]LogHealthSnapshot: Games Played: 0, MeasuredPerfTime 0.00 Secs
[2018.04.18-23.09.33:959][ 0]LogHealthSnapshot: CPU Memory: Used 0.00MB, Peak 0.00MB
[2018.04.18-23.09.33:959][ 0]LogHealthSnapshot: Physical Memory: Used 1511.97MB, Peak 1677.58MB
[2018.04.18-23.09.33:959][ 0]LogHealthSnapshot: =========================================================
[2018.04.18-23.09.33:960][ 0]LogLoad: Took 0.565973 seconds to LoadMap(/Game/Maps/Frontend)
[2018.04.18-23.09.34:161][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
[2018.04.18-23.09.34:911][ 0]LogFortMemory: InitComplete - CPU:1512.32MB (Peak: 1677.58MB)
[2018.04.18-23.09.34:911][ 0]LogLoad: (Engine Initialization) Total time: 67.67 seconds
[2018.04.18-23.09.35:361][ 0]LogContentStreaming: Texture pool size now 800 MB
[2018.04.18-23.09.35:369][ 0]LogSlate: Took 0.006132 seconds to synchronously load lazily loaded font ‘…/…/…/FortniteGame/Content/UI/Foundation/Fonts/NotoSans-Bold.ufont’ (485K)
[2018.04.18-23.09.35:372][ 0]LogSlate: Took 0.002392 seconds to synchronously load lazily loaded font ‘…/…/…/FortniteGame/Content/UI/Foundation/Fonts/NotoSans-Regular.ufont’ (484K)
[2018.04.18-23.09.35:941][ 0]LogCore: Error: Hitch detected on gamethread (frame hasn’t finished for 1000.02ms):
[2018.04.18-23.09.35:941][ 0]LogCore: Error: Leaving stat scope on hitch (+ 1012.60ms) STAT_EventWait
[2018.04.18-23.09.35:942][ 0]LogCore: Error: ------Stack start
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ffeff610344 ntdll.dll!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ffefc373b7f KERNELBASE.dll!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64b13aac5 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64b9b32e4 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64b9b30b6 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64b9b5889 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64b9ad713 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64c29b6e5 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64c29643c FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64c29606b FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64bf94027 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64bce38af FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64a09c988 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64a0a33fc FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64a0a345a FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64a0aa77f FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ff64cdbb207 FortniteClient-Win64-Shipping.exe!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ffefef51fe4 KERNEL32.DLL!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ffeff5df061 ntdll.dll!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: 0x00007ffeff5df061 ntdll.dll!UnknownFunction []
[2018.04.18-23.09.35:942][ 0]LogCore: Error: ------Stack end
[2018.04.18-23.09.35:942][ 0]LogCore: Error: ## Stack tracing took 0.012787 seconds.
[2018.04.18-23.09.35:942][ 0]LogCore: Error: Leaving hitch detector (+ 1012.84ms)
[2018.04.18-23.09.37:722][ 0]LogD3D11RHI: Error: Direct3DDevice->CreateBuffer(&Desc, NULL, UniformBufferResource.GetInitReference()) failed
at D:\Build++Fortnite+Release-3.5+Full\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UniformBuffer.cpp:159
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2018.04.18-23.09.37:722][ 0]LogD3D11RHI: [Aftermath] GDynamicRHI=00000247437E0000, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0
[2018.04.18-23.09.37:722][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)

Please if a moderator/support can not help me i will be forced to give up have tried for hours to look for the answers and tried about 6 different supposed fixes. Thanks

Hello, thank you for reporting your issues with Fortnite. Although the crash reporter window directs you here, Answerhub is meant for issues relating directly to Unreal Engine 4 rather than our game titles. For assistance with Fortnite, please visit the following link:

http://fortnitehelp.epicgames.com/

If you cannot find the solution to the problem you’re encountering, please use the Email Us link on that page to contact Player Support for further assistance.