Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

attached actor's location and rotation not correct when out of culling distance

scene: have a large map, greater than net culling distace. Character pickup a fire extinguisher (hide and add to inventory), move to fire location(> net culling distance), equip the fire extinguisher(show and attach to hand), and operate fire extinguisher ( draw debug line to show the direction and length). alt text

Problem 1: using listen server. Server side don't move, Client side move character to pickup fire extinguisher and move to fire location, equip then start operate(Client side DebugLine is correct, server side Debugline is wrong). cannot make the fire off, since the fire off logic is on server only. Then Server side character move to fire location too, then operate on client side, as the picture show, server side DebugLine is correct!!! alt text alt text

Problem 2: using dedicated server, have two clients, client1 don't move, client2 pickup fire extinguisher( hide and add to inventory), move to fire location, equip(show and attach to hand), then operate. move client1 to fire location, close enough to see client2's character, sometimes fire extinguisher on client2 character's hand still hidden.(the attachment seems correct, since i can make the fire off). alt text alt text

Product Version: UE 4.18
more ▼

asked Apr 19 '18 at 10:00 AM in Bug Reports

avatar image

11 1 3

avatar image Jeff A ♦♦ STAFF Apr 19 '18 at 09:01 PM


We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.



(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Problem 1 fix: seems when client1 character far away and not visible, engine will not render, and the skeletal mesh has property MeshComponentUpdateFlag default set to AlwaysTickPose, it will not update bones transform when not rendered. change MeshComponentUpdateFlag to AlwaysTickPoseAndRefreshBones, fix the problem.

so this is the designed behavior?? seems not make sense on listen server (dedicated server not have the issue).

more ▼

answered Apr 20 '18 at 05:41 AM

avatar image

11 1 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question