level sequence capture movie override

I am a designer, and I need to record a video from the finished application. I set up the camera, set up the sequencer, but when I record a video, I do not capture my cameras, but it seems to start up the level - like I’m pressing a play. As I understand it, this setting comes from the level blueprint, but I do not know how to configure it so that when capturing video my cameras are captured

Do you see a camera cut track in your sequence? That should have been created automatically for you if you added a camera to the sequence. That controls which camera you view through when you render the level sequence.

https://docs.unrealengine.com/en-us/Engine/Sequencer/HowTo/TracksCameraCut