Multiple light mass and levels streaming
At the moment I have one scene where in some instances I have boxes in the middle of the room and other I don't. However, I need to build the lighting and as I have the boxes on a different level streaming they are not casting shadows on other levels items, I was wondering if there was a way to avoid copying the whole map just for the lighting and few objects.
I already looked into lighting scenario, but it is always used only for identical maps with different lightings.
I hope I made myself clear, if not please ask anything.
asked Apr 19 '18 at 12:01 PM in Using UE4
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