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Toggle stream level visibility crash

Hi! I dont know why but since I started to use streaming levels and volume nested udner persistent level Ive been having serious issues with like...Everything...

It works mostly now, but when I try to toggle the visibility of the streaming levels the engine crashes entirely with a Assertion failed: Level -> bIsVisible == shouldBeVisible Kernel 32.dll error message.

Someway along all of this I renamed some maps and moved them, and clicked fix redirectors. But soemthing with my references or memory must be totally messed up, since sometimes when I click "fix redirectors" it just says "failed to load assets".

I dont know why but renaming assets has always been the hardest thing for me like ever in UE4.

Ill post the entire error message below.

Please help:(

alt text

Product Version: UE 4.18
kernel32.png (673.2 kB)
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asked Apr 19 '18 at 03:12 PM in Using UE4

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