Toggle stream level visibility crash
Hi! I dont know why but since I started to use streaming levels and volume nested udner persistent level Ive been having serious issues with like...Everything...
It works mostly now, but when I try to toggle the visibility of the streaming levels the engine crashes entirely with a Assertion failed: Level -> bIsVisible == shouldBeVisible Kernel 32.dll error message.
Someway along all of this I renamed some maps and moved them, and clicked fix redirectors. But soemthing with my references or memory must be totally messed up, since sometimes when I click "fix redirectors" it just says "failed to load assets".
I dont know why but renaming assets has always been the hardest thing for me like ever in UE4.
Ill post the entire error message below.
asked Apr 19 '18 at 03:12 PM in Using UE4
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