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ERROR: Client target not found!

I did had this error for my project so if you guys know to fix this error please comment

this is the packing code!

UATHelper: Packaging (Windows (64-bit)): ERROR: Client target not found! UATHelper: Packaging (Windows (64-bit)): (see C:\Users\HP\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace) UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults: Error: Unknown Error

. .-*-

Product Version: UE 4.17
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asked Apr 19 '18 at 05:23 PM in Using UE4

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6 1 2 2

avatar image Brylos May 07 '18 at 06:40 AM

I'm having the same problem.

avatar image HarryHighDef May 07 '18 at 09:14 AM

Can you link the log file? C:\Users\HP\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt

avatar image iam_Raavanan May 23 '18 at 09:24 AM

LogText File for the packaging for Android

log.txt (2.8 MB)
avatar image krishcrush_ Jul 13 '18 at 12:02 PM

Did you guy manage to find a fix for this issue?

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1 answer: sort voted first

Solved for Me:

Project Settings -Packaging --Project ---Build Configuration Switch to Development or Shipping (anything w/o client) **I think any client build requires Multiplayer config

Good luck!

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answered Sep 27 '18 at 01:51 PM

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avatar image SithHunter Apr 29 '19 at 03:49 PM

This did it for me!

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