Hi, I’m developing a mobile game and I’m having performance issues. It’s a management / strategy game with waves of zombies (about 40 zombies max on the screen). I’m currently using a BehaviorTree to drive zombies and I’m losing 2 fps for each zombie spawned. I also use mixamo models to perform my tests.
I understand that Tick events have a huge impact on performance so, should I stop using a BehaviorTree (so run the commands directly in the ZombieController without Tick event) to save performance or is the problem coming from the mixamo model?
I have already read the documentation but it does not speak of BehaviorTree : General Mobile Development for Unreal Engine | Unreal Engine 5.2 Documentation
Edit : By using Mobile Previewer (using mobile shaders in Unreal) and by using Shader Complexity, i can see zombies in green (maybe the problem don’t come from Mixamo Models?).
If you need more information please let me know. Have a nice day