No audio plays in game after media player plays

I converted some sequence cinematics to video in the hopes of optimizing my game a bit. I used the media player to play the movie in a UMG. Did the audio component setup. The media player works fine. My issue is that after the video plays in PIE or stand alone, and a new streaming level loads in, no other audio plays at all unless the persistent level reloads through an “open level” node. I have sound actors dropped in the level and play sound 2d nodes that aren’t playing. It’s pretty odd.
I may be missing something with the media player. Hoping I can get some help with this issue.

Fixed this. Had nothing to do with the media player. I missed a checkbox.

WHAT CHECK BOX ? I HAVE THE SAME PROBLEM

Could you tell us what checkbox and how you fixed the issue?

here is the solution
https://docs.unrealengine.com/en-US/WorkingWithMedia/MediaFramework/HowTo/FileMediaSource/index.html