Improving overall look of indoor scene?
I was curious, when working on an indoor scene, is there a way to improve the lighting/overall look of it? I'm currently creating a high ceiling art gallery, and something about the scene looks...off. I'd love to get some feedback from people more skilled in the field than me.
If you guys need screenshots of any details windows or anything, let me know, and I'll post them. I'd just love some honest critique and instruction on how to improve this scene!
The blue light ring is to add some cold color to the scene, but it looks bad at the moment.
asked Apr 19 '18 at 09:31 PM in Using UE4
Your lightmap resolution is way too low for realistic look... I would break up your walls into separate pieces at the edges and set a 1024 lightmap resolution per piece. Floor maybe 2048 but because of the material you can get away maybe with 1024. ...and so on... For archviz you should have 0.1 10 10 10 0.6 lightmass settings in your world settings. I would also put a lightmass portal covering the emissive surface(s). Good luck! :)
answered Apr 20 '18 at 12:53 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here