How to pass variable LogCategory to UE_LOG?
I'm trying to write some helper functions which require passing around FLogCategory variables which in turn should be used somehow in the call to UE_LOG. I'm banging my head against this and can't figure it out. Any ideas on how to achieve this?
asked Apr 20 '18 at 02:21 AM in C++ Programming
You need to declare log category first, you can read about it here:
If you want to do easy quick debug you can also use GLog->Log(FString) which is easiest way to log but bypass advance log features.
answered Apr 20 '18 at 07:22 AM
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