Replace ProceduralMeshComp -> StaticMeshComp C++

pMeshComponent->CreateMeshSection(resultingMeshSectionIndex, arVertices, arTriangles, arNormals, arTextureCoordinates, arVertexColors, arTangents, bCollision);

What is the StaticMeshComponent alternative?

Sidestory: Trying to replace the ProceduralMeshComponent in my code to StaticMeshComponent, hoping to higher the framerate. The procedural meshes are currently created at runtime (beginplay)