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Can I get array member before deleting it at detail panel?


I have an array with self-defined struct. When I delete a member in this array, I need to store the variable for further usage.

For example in following picture, I want to get "StartID" when the member at index 0 is pending delete.

alt text

I've tried PostEditChangeChainProperty, but the member was already deleted at the moment.

Then I looked into PreEditChange(UProperty* PropertyAboutToChange), but the input UProperty seems can't get members in TArray. And I wonder how to know it is pending delete, not som else action.

I also found PreEditChange(FEditPropertyChain & PropertyAboutToChange), but have no idea how it works.

Does anyone have a clue? Any help would be appreciated.


I successfully get the TArray of struct by UProperty::ContainerPtrToValuePtr. What a magical thing.

The rest problem is how to know this array member is pending delete?

Product Version: UE 4.18
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asked Apr 20 '18 at 07:57 AM in C++ Programming

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I found that using destructor in struct , I can get anything I want before delete array member.

This problem has been solved.

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answered Apr 23 '18 at 02:01 AM

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