Packaging Failed... Media Texture on a Decal
I’m currently trying to package my project. But I’m getting an error stating “Warning:obj in another map”
The object it is refering to is a blueprint I created so I can play a media texture on a decal.
The blueprint has a decal, with a material I made to play the media file.
In the Event graph I have the Begin Play node attached to an Open Source File Node and then a Play Media Node.
The blueprint works in simulate, play in editor, and in standalone game. However when I go to package the project I get the error I mentioned above.
I’ve found this error persists with the following methods.
1) Create a new media asset, player, and texture. 2) Create a new project, migrate the main level into a new project
asked Apr 20 '18 at 05:54 PM in Packaging & Deployment
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