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Multiplayer translation doesnt replicates


I am doing a multiplayer game and I move the player PAWNS using add local offsets (They only moves in one axis). When I try, the client moves perfect and the server moves perfect too, but I dont get the server or the client updated. The client only moves in the client but not in the server and the server only moves in the server but not in the client.

Here is a screenshot. alt text

I move with Input Axis and in the event tick I call a event Run On server who update the location of the pawn.

Anyone knows what I need to do to replicate the movement?

Thanks for your time!

Product Version: UE 4.19
movemment.png (185.6 kB)
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asked Apr 20 '18 at 08:22 PM in Blueprint Scripting

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avatar image mightyenigma Apr 25 '18 at 11:17 PM

Is your pawn class set to Replicate Movement?

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Hi !!! Did you try to take a look at the 3PS template ? If not, you should play with it and see how the basic mouvement is done

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answered Apr 20 '18 at 09:20 PM

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Denis Lambert
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