Hi there, after adding a blueprint on a mesh so it can change color in play mode, the mesh doesn’t bake any light. In the older versions I fixed this problem by clicking on the “Light as if static” button but in the ue4.19 Unreal studio I can’t find this button. How can this problem be fixed in the new version? Thank you.
I `m searching for this option as well. It is very useful in many cases!
Hello,
As of 4.19: this functionality is now encapsulated in Lightmap Type → “Force Surface”
Great, thank you!
Thank you!
Thank you!