Media Texture Playback for Sequencer Record

Hello everyone. I’ve recently built a simulation in UE4 that uses media textures extensively. When recording/rendering out a sequence via Sequencer, the media players continue in realtime while the rest of the game “pauses” as it renders out frames. The net effect of this is that all media textures look like they’re dropping frames and appear to playback at a higher framerate. (The frames are dropped every time the system takes a moment to render a frame.)

Is there an easy solution to force all media players in a level blueprint to move forward one frame per frame rendered vs normal playback speed?

Thanks!

Not at the moment. In 4.20, sequencer’s media track will be in lock step with the movie recording process so we recommend you switch to use that.

Thanks, Max. How do I download that? I can only see up to the latest 4.19 in the Epic launcher. Thanks.

Unfortunately, 4.20 isn’t slated for preview release until around June.

Sorry, I’m confused. Didn’t you just suggest I switch to 4.20? How could you suggest that if I can’t get it till June?

Yeah, I was describing what will be available in 4.20 once it’s released.

If you’re able to build from source code, you can get the latest source from github and compile the engine yourself. The feature you’re looking for is checked into the latest github sourcecode.

Sadly, that is a bit out of my league at the moment. I guess I will need to wait. Thanks.

has this been fixed?? my media players are still out of sync using sequencer.

Hello? I have the same problem on 4.25… any prospects of fixing it soon, or any provisional solution?

@Max Chen
I have video played at a wrong speed when captured in 4.25
Any prospects of this being fixed?

This has been several years now can we get some support on this issue please?

@polemos can you find it logged in here? https://issues.unrealengine.com/
I could not find anything. I would like to know the stage of this development. It is truly devastating for me.

Yep almost 2 years ago and this was supposed to be fixed in 4.20 - Unreal Engine Issues and Bug Tracker (UE-56336)

This problem gets fixed if you use an image sequence instead of a movie. Render out your movie to a JPG or PNG sequence and use that for the Media Player material and it will sync to the correct frame.