I’m using UE4.16.1
I made a grapple system where cable component is a component of my player character and is attached to a dagger (using SetAttachEndTo() function)
When dagger shoot out at a location, cable follows the dagger nicely.
However, when my player starts to move toward the dagger, the cable component start to lag behind my player character’s location.
After some testing, I found out that this problem can be alleviated if I lower the speed of my character or comment out some per tick functions in my character blueprint.
Which lead me to believe it is a performance problem, so I made a c++ version of the exact grappling system, but the same problem still remains.
Does anybody encounter this issue? And how do I remedy the problerm? Is there anway to make the cable component less taxing on performance?
Thank you.