I don't understand why this light is leaking...
The inner and outer walls of this room are all solid and the vertexes are properly welded together but the light still leaks inexplicably. Anyone familiar with this issue? The player is the size of a rat in this level so these meshes are all very large if that helps.
asked Apr 21 '18 at 11:21 AM in Rendering
This happens with basic and "optimized" light/shadow settings and lighting quality - nothing wrong with your mesh or placement in world.
You have full answer here https://wiki.unrealengine.com/LightingTroubleshootingGuide or directly here https://wiki.unrealengine.com/LightingTroubleshootingGuide#Lighting_Quality_comparison.2C_or_Production_.3E_Preview
In very short words, you can check final result only with production lighting quality and this is not all, because you have to tweak shadows quality too. Here a lot of settings and it need some practice, but you should definitely start from studying whole https://wiki.unrealengine.com/LightingTroubleshootingGuide
answered Apr 21 '18 at 11:37 AM
check to see if there are any spaces once again also be sure to get sphere reflection it should help
answered Apr 21 '18 at 11:28 AM
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