App rejected by Apple Team due to using TrueDepth Api
My app that using ARkit was rejected by Apple Team due to using TrueDepth Api, however in AR Session config I'm not using Face Tracking
Full text of reject:
Guideline 2.5.1 - Performance - Software Requirements During review, we found that your app includes TrueDepth APIs. However, we were not able to locate any features in your app that use TrueDepth APIs.
If your app does not include any features that use TrueDepth APIs, please remove them from your app.
If your app does include features that use TrueDepth APIs, please reply to this message in Resolution Center to provide information on how to locate them.
Any ideas, soultions?
asked Apr 21 '18 at 01:17 PM in Packaging & Deployment
Okay. I resolved this by myself:
I simplified ue4 ARkit plugin. It is a little bit dirty. But it works.
I removed all the code associated with the face API. My app was approved. All you need to download UE4 sources for Mac and replace plugin code.
answered Apr 25 '18 at 11:06 PM
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