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Building architecture geometry using static meshes question...

I'm building a house that's very large as the player is as small as a rat. What would work better, one large static mesh for the house, or that every wall, floor, and roof is a separate static mesh?

Product Version: UE 4.11
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asked Apr 21 '18 at 02:34 PM in Rendering

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swiss_cheese9797
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Hi!

Depends of the quality you're after... quality comes with lightmap resolution. If you keep everything together your lightmap reslolution limit is 4096! If that shadow/lighting resolution is good enough for you then sure it's easier...

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answered Apr 21 '18 at 03:19 PM

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Makigirl
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