Building architecture geometry using static meshes question...
I'm building a house that's very large as the player is as small as a rat. What would work better, one large static mesh for the house, or that every wall, floor, and roof is a separate static mesh?
asked Apr 21 '18 at 02:34 PM in Rendering
Depends of the quality you're after... quality comes with lightmap resolution. If you keep everything together your lightmap reslolution limit is 4096! If that shadow/lighting resolution is good enough for you then sure it's easier...
answered Apr 21 '18 at 03:19 PM
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