Destructible mesh fragments getting stuck on eachother
Im trying to make a slow explosion using a destructible mesh. However when I apply damage and only use a small amount of force the chunks get stuck on eachother like this.
I have tried / Disabling collision / Reducing the Stabilization threshold / Radial vs Normal damage / Messing with pretty much all the settings.
But I feel I may be missing something fundamental here, has anyone come across this problem before?
turn off gravity
answered Apr 22 '18 at 04:33 PM
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