Skeletal Mesh stuck in first frame of animation

I have a Skeletal Mesh with an animation controller (blueprint)

When I play the animation + transitions in the preview of the animation windows everything is working fine.
Until I press play from that moment the skeletal mesh is stuck in the first frame of the animation.

Can someone tell me what could be causing this problem?

the pictures you added didn’t show up in my browser, but I think you can check if the animation is being played every tick. If the animation starts to play every frame, it will look like it stuck in the first frame.

Can you tell me where I can check this? I’m not able to find this checkbox anywhere

it sounds like a issue of playing the animation too often. pictures and video would help. we need to at least see how you are calling the movement and how animations are decided.

I noticed the images weren’t visible they are visible now.

In your character blueprint, on the left side there is a column that says Graph, under is the event graph, and under event graph, there is event tick. Double click on that and see if you triggered the play animation function in that event. Also, check your animation blueprints to see if you played the animation every time on update animation.

It will also helpful is you can post the event graph of your character blueprint and event graph of you animation blueprint.

Solution

  1. Change your preview instance to NO debug object selected, that will automatically make break points work when you put one. Try putting a break point in the even begin play to make sure it hits the event begin play in animation blueprint
  2. Make sure you haven’t checked in pause anims in the Mesh on the details panel
  3. For debug purposes, create anim notify from your animation and check if the Notify is firing.
  4. Also is your gun out of view when you spawn it in the game? that would make it not fire the starting animation.

IMPORTANT : Click on Mesh → Mesh component update → Always tick pose and refresh bones. This will make sure animation will start even if it is out of view.

where is this located?