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how to trigger noise event

i created noise and it doesnt work heres what i did

in my character c++

UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "My AI") UPawnNoiseEmitterComponent* noiseEmitterComponent;

my AI i made UPawnSensingComponent and used OnHearNoise.AddDynamic() and in blueprint i created tick event using "pawn make noise" and self as noise emitter

but nothing happens i drawn debug to see whether anything triggered but nothing happen note that i have vision sense which works fine

Update i just found out it work on different scene but not on the scene i want wth is going on

Product Version: UE 4.19
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asked Apr 21 '18 at 07:14 PM in C++ Programming

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fido9dido
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