Muddy Lightmaps on Tiny Props
My apologies if I missed the thread that explains this fix. I've been having issues with lightmaps on tiny props. Everything seems to work fine with larger objects though. I've tied adjusting the size and spacing of my uv shells in 3dsmax. I also tied overriding the lightmap res under the object's details panel and building light with different lighting quality settings. Any suggestions for me?
asked Aug 02 '14 at 07:13 PM in Rendering
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