How to check if an object is currently in motion?
I have a physics-based object "Metal Panel" that can be moved by the player walking into it. I would like to have a looping sound play while the object is being pushed but I am unsure how to check for that. I've tried fining the Velocity but I ran into issues trying to convert it to a variable to be used with a branch statement.
asked Apr 22 '18 at 12:24 AM in Blueprint Scripting
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