How to check if an object is currently in motion?

I have a physics-based object “Metal Panel” that can be moved by the player walking into it. I would like to have a looping sound play while the object is being pushed but I am unsure how to check for that. I’ve tried fining the Velocity but I ran into issues trying to convert it to a variable to be used with a branch statement.

Just get the velocity of the object.

Take this example where the SM_Chair is a physical object, and the BP is always checking whether the actor is moving or not, depending on the velocity length.

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Thank you, sir! Works like a charm! I just had to change a few things to get it to work my way.

it does´nt work for me :frowning:
i habe a vehicle as he player Char. It needs to move an Object and i need just the information weather the object is moving. When i do it this was and print a string out of the vector lengh i will be always 0.0 even when my char moves the abject