How do I use Sprites materials in flipbook instead of Flipbooks material
I'm trying to implement normal maps to 2D sprites. I was able to add the materials to the sprite itself, but the Flipbook ignores it and uses its own material, rendering the applied normal maps useless. Is there a way to disable the flipbook material or make the sprites use it's own materials in the flipbook?
asked Apr 22 '18 at 03:22 AM in Rendering
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