How to attach animation to skeleton socket during attack anim only
Hi I'm currently learning to use Unreal to make an Inspector Gadget game.
one of the things I need to be able to do is attach items that come out of his hat for specific situations, the one I'm starting with is his gadget-mallet for melee attacks. I've animated the character and mallet as seperate items and need to attach the mallet to the stance during attack 1,2,3,4. what would be the best way to go about doing that please? the mallet and Gadget can be seen in the screenshot below. at the moment the attack anim plays but I need to attach the mallet anim/skeleton to gadget during the attack anim.
Also since I added the combo attack system, when I press play the character does the 1st attack automatically without my pressing the button. would anyone know what the fix is please?
any help would be appreciated
asked Apr 22 '18 at 07:48 AM in Blueprint Scripting
I managed to do it with a visibility command in the blueprint for the contol, to turn visibility on/off as each combo move played and managed to do the scaling with Blender after all.
answered Apr 27 '18 at 08:55 PM
To play around: Create a test socket in the skeleton, attach a cube to the mesh in the viewport, on the right hand side see the socket box and click on it and see if you can find the new socket that you created. That would be the way to go.
answered Apr 23 '18 at 03:42 PM
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