The issue is clearly tied into the blueprint not recognising or stopping casting to the objects in the world they are meant to react to (a widget icon that follows the players line of sight on the spot) Screenshot - 908f9642cee3b554c03ba6c0e7da41e0 - Gyazo
I have come to the conclusion that it has nothing to do with my numerical settings on radius or anything like that, it simply seems to completely bypass the true on the branching system, it didn’t before. Screen capture - 79b148a774d4c4477f5021cbabf7d7de - Gyazo
these are functions that are called to in the event graph like this: Screenshot - 750f3f6dc37856facd28e10e615fd48c - Gyazo Screenshot - 931855950e272ebef121ff2ed0afb60e - Gyazo
and here is a still image of the specific piece of bugged blueprinting: Screenshot - 74ededce6973e6e3f2ba2e70549f4b4b - Gyazo
any help would be greatly appreciated!