Fatal Error

When I load the .exe i get a fatal error sign, But when I package my project the build is successful.

Log file open, 04/22/18 15:29:25
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogInit: Display: Running engine for game: MyProject
LogInit: Display: Project file not found: …/…/…/MyProject/MyProject.uproject
LogInit: Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(527792127) SRandInit(527792127).
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 2.416740
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit: - built for i386-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.18-CL-3832480
LogInit: Engine Version: 4.18.3-3832480+++UE4+Release-4.18
LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18
LogInit: Net CL: 3709383
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12
LogInit: Compiled (32-bit): Jan 12 2018 06:02:49
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.18
LogInit: Command line:
LogInit: Base directory: H:/Build_01/WindowsNoEditor/Engine/Binaries/Win32/
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false
LogInit: Object subsystem initialized
[2018.04.22-05.29.25:950][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2018.04.22-05.29.25:950][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2018.04.22-05.29.25:958][ 0]LogInit: Computer: JULIAN-PC
[2018.04.22-05.29.25:958][ 0]LogInit: User: Julian
[2018.04.22-05.29.25:958][ 0]LogInit: CPU Page size=4096, Cores=4
[2018.04.22-05.29.25:958][ 0]LogInit: High frequency timer resolution =3.002265 MHz
[2018.04.22-05.29.25:959][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=4.0GB
[2018.04.22-05.29.25:959][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2018.04.22-05.29.25:959][ 0]LogMemory: Process Physical Memory: 74.78 MB used, 74.78 MB peak
[2018.04.22-05.29.25:959][ 0]LogMemory: Process Virtual Memory: 90.46 MB used, 90.46 MB peak
[2018.04.22-05.29.25:959][ 0]LogMemory: Physical Memory: 3432.80 MB used, 12942.31 MB free, 16375.12 MB total
[2018.04.22-05.29.25:959][ 0]LogMemory: Virtual Memory: 283.48 MB used, 12942.31 MB free, 4095.88 MB total
[2018.04.22-05.29.26:666][ 0]LogInit: Using OS detected language (en-AU).
[2018.04.22-05.29.26:666][ 0]LogInit: Using OS detected locale (en-AU).
[2018.04.22-05.29.26:666][ 0]LogTextLocalizationManager: No specific localization for ‘en-AU’ exists, so the ‘en’ localization will be used.
[2018.04.22-05.29.26:927][ 0]LogD3D11RHI: D3D11 adapters:
[2018.04.22-05.29.27:000][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1070’ (Feature Level 11_0)
[2018.04.22-05.29.27:000][ 0]LogD3D11RHI: 3072/0/1023 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2018.04.22-05.29.27:000][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.04.22-05.29.27:055][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2018.04.22-05.29.27:055][ 0]LogD3D11RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for “GPU Device Id”)
[2018.04.22-05.29.27:055][ 0]LogWindows: EnumDisplayDevices:
[2018.04.22-05.29.27:055][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 1070’ (P:0 D:1)
[2018.04.22-05.29.27:055][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 1070’ (P:1 D:1)
[2018.04.22-05.29.27:056][ 0]LogWindows: 2. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2018.04.22-05.29.27:056][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2018.04.22-05.29.27:056][ 0]LogWindows: 4. ‘RDPDD Chained DD’ (P:0 D:0)
[2018.04.22-05.29.27:056][ 0]LogWindows: 5. ‘RDP Encoder Mirror Driver’ (P:0 D:0)
[2018.04.22-05.29.27:057][ 0]LogWindows: 6. ‘RDP Reflector Display Driver’ (P:0 D:0)
[2018.04.22-05.29.27:057][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
[2018.04.22-05.29.27:057][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070
[2018.04.22-05.29.27:057][ 0]LogD3D11RHI: Driver Version: 390.77 (internal:23.21.13.9077, unified:390.77)
[2018.04.22-05.29.27:057][ 0]LogD3D11RHI: Driver Date: 1-23-2018
[2018.04.22-05.29.27:058][ 0]LogRHI: Texture pool is 716 MB (70% of 1024 MB)
[2018.04.22-05.29.27:095][ 0]LogD3D11RHI: Async texture creation enabled
[2018.04.22-05.29.27:210][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2018.04.22-05.29.27:429][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2018.04.22-05.29.27:467][ 0]LogSlate: Using Freetype 2.6.0
[2018.04.22-05.29.27:493][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.04.22-05.29.27:493][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.04.22-05.29.27:738][ 0]LogAssetRegistry: FAssetRegistry took 0.0693 seconds to start up
[2018.04.22-05.29.28:022][ 0]LogPackageLocalizationCache: Processed 7 localized package path(s) for 2 prioritized culture(s) in 0.016098 seconds
[2018.04.22-05.29.28:022][ 0]LogPakFile: New pak file …/…/…/MyProject/Content/Paks/MyProject-WindowsNoEditor.pak added to pak precacher.
[2018.04.22-05.29.28:063][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2018.04.22-05.29.28:331][ 0]LogNetVersion: MyProject , NetCL: 3709383, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1490074681)
[2018.04.22-05.29.28:747][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2018.04.22-05.29.28:844][ 0]LogMoviePlayer: Initializing movie player
[2018.04.22-05.29.28:988][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2018.04.22-05.29.28:988][ 0]LogOcInput: OculusInput pre-init called
[2018.04.22-05.29.29:007][ 0]LogUObjectArray: 30863 objects as part of root set at end of initial load.
[2018.04.22-05.29.29:007][ 0]LogUObjectAllocator: 4287380 out of 0 bytes used by permanent object pool.
[2018.04.22-05.29.29:007][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2018.04.22-05.29.29:021][ 0]LogEngine: Initializing Engine…
[2018.04.22-05.29.34:625][ 0]LogHMD: Failed to initialize OpenVR with code 108
[2018.04.22-05.29.36:031][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2018.04.22-05.29.36:031][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2018.04.22-05.29.36:223][ 0]LogInit: XAudio2 using ‘Speakers (High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2018.04.22-05.29.36:250][ 0]LogInit: FAudioDevice initialized.
[2018.04.22-05.29.36:261][ 0]LogInit: Texture streaming: Enabled
[2018.04.22-05.29.36:311][ 0]LogInit: Display: Game Engine Initialized.
[2018.04.22-05.29.36:311][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2018.04.22-05.29.36:332][ 0]LogInit: Display: Starting Game.
[2018.04.22-05.29.36:333][ 0]LogNet: Browse: /Game/Minimal_Default_2018-03-28-21-31-18?Name=Player
[2018.04.22-05.29.36:339][ 0]LogLoad: LoadMap: /Game/Minimal_Default_2018-03-28-21-31-18?Name=Player