Screenshot glow effect problem
Hi everyone. I have FloatRGB texture where some pixels have values more than 1. If it would be emissive color in material then I got glow effect like this:
To get glow effect I try to render texture with DefaultLit material in canvas by next material and code:
But finalTexture doesn't have glow effect:
What should I do?
asked Apr 22 '18 at 10:50 AM in C++ Programming
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